This will make it so aerials that are parried as the player lands go through a more natural amount of parry stun, instead of counting 40 frames from the moment they land.).Parrying an aerial move now adds their whiffed landing lag to the stun time.This means grounded characters hit next to a wall can do a jump out of tech without going through jumpsquat frames.Walltechs are now always considered to be in the air, even if you’re touching the ground.There’s a lot to digest so let’s jump in now! But there are no more patches planned at this magnitude for Rivals of Aether. There will likely be a handful of smaller patches after this one, especially to adjust the four newcomers. In this patch, some characters have only a handful of tune-ups while other characters are receiving larger adjustments or attack reworks based on the game’s current meta. We gathered ideas from our community at large, beta team, and balance suggestions attained over the course of the last two RCS seasons. Hold onto your elements, we’re coming to you with our biggest patch of the year! This patch has been ambitious from the get-go and features changes for ALL 18 characters.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |